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Easily tweak how much an individual light illuminates the environment fog around it. Atmospheric light contribution control - Improved control to speed up your lighting setup.Instance your lights based on any kind of particle system. V-Ray Instancer lights distribution - More versatile ways of distributing lights in the scene.More artistic control in post - The V-Ray Frame Buffer now has a sharpen and blur effect to polish final renders.Chaos Cosmos materials - Chaos' collection of render-ready content now also contains materials, which users can use out-of-the-box and also customize their color, bump, gloss and more.Decals - Easily project unique materials onto objects of any shape to create effects like logos, cracks, stains and more.More information on V-Ray GPU is available at -Ray 5.2 for 3ds Max is officially available for download now and now contains decals, Cosmos materials, new lighting possibilities and several other improvements to V-Ray.
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2 – CUDA compute capability and card reference 3 – With V-Ray 6, using older drivers (less than 495.xx) on Ampere cards may lead to incorrect render results with RTX. NVIDIA AI Denoiser: Maxwell-, Pascal-, Volta-, Turing-, and Ampere-based NVIDIA card with latest recommended video driver 3ġ – Windows 11 is required for running Intel Alder Lake processors.
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V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2 NVIDIA RTX with compute capability 5.2 2: RTX cards with latest recommended video driver 3 NVIDIA CUDA with minimum required compute capability 5.2 2: Maxwell-, Pascal-, Volta-, Turing-, and Ampere- based NVIDIA card (s)
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Only IPv4 required for distributed rendering is supported. Required for customers using legacy hardware lock, preferably USB 2.0 Intel 64 1, AMD64 or compatible processor with SSE4.2 support
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