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Vray 5.2
Vray 5.2





Easily tweak how much an individual light illuminates the environment fog around it. Atmospheric light contribution control - Improved control to speed up your lighting setup.Instance your lights based on any kind of particle system. V-Ray Instancer lights distribution - More versatile ways of distributing lights in the scene.More artistic control in post - The V-Ray Frame Buffer now has a sharpen and blur effect to polish final renders.Chaos Cosmos materials - Chaos' collection of render-ready content now also contains materials, which users can use out-of-the-box and also customize their color, bump, gloss and more.Decals - Easily project unique materials onto objects of any shape to create effects like logos, cracks, stains and more.More information on V-Ray GPU is available at -Ray 5.2 for 3ds Max is officially available for download now and now contains decals, Cosmos materials, new lighting possibilities and several other improvements to V-Ray.

vray 5.2

2 – CUDA compute capability and card reference 3 – With V-Ray 6, using older drivers (less than 495.xx) on Ampere cards may lead to incorrect render results with RTX. NVIDIA AI Denoiser: Maxwell-, Pascal-, Volta-, Turing-, and Ampere-based NVIDIA card with latest recommended video driver 3ġ – Windows 11 is required for running Intel Alder Lake processors.

vray 5.2

V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2 NVIDIA RTX with compute capability 5.2 2: RTX cards with latest recommended video driver 3 NVIDIA CUDA with minimum required compute capability 5.2 2: Maxwell-, Pascal-, Volta-, Turing-, and Ampere- based NVIDIA card (s)

vray 5.2

Only IPv4 required for distributed rendering is supported. Required for customers using legacy hardware lock, preferably USB 2.0 Intel 64 1, AMD64 or compatible processor with SSE4.2 support







Vray 5.2